Changes to make Frozenheim go from good to great

Frozenheim - collage of fishing boat and Warehouse managing food production

Frozenheim It is an eerie, relaxing, and at times stressful setting, set through mythical Norse landscapes. You are building villages, taming wildlife, raiding enemies, and generally enjoying the soothing musical canyons. It’s a good game that we love to play, but that doesn’t mean it’s perfect.

Related: Frozenheim – Tips for Beginners

In fact, there are many ways that Frozenheim can be improved – ways you can take it to the next level. What we have here is a great basis for further development, and the idea that any of them can be implemented is very exciting.


8 More types of food

Food is one of the most important items in Frozenheim. Without it, you will lose. It’s that simple. The thing is that the system is not sufficiently embodied. There is only one resource that controls food – food. Sure, many buildings produce them, but they all make for one unified number.

Increasing the number of resources that feed the food, that would add more depth to the mechanics. You can use that as a starting point in making diets and associate that with happiness and so on. Heck, you could give people a reason to not just stick to hunting and break the game’s balance with a single warehouse.

7 Artisan Resources

To expand on this, there are only two “craft” resources – clothes and steel. These two resources require thought when producing and adding a lot to the game. The clothes take away the skins needed for some units and upgrades. It requires a steel Bog Iron and a painfully restricted wood resource.

Determining when to produce these high-quality resources, when to stop, or how to manage their flow, is interesting. It is player choice that only enhances the strategic elements of the game. More of these resources will add depth to the game. An easy example is the ability to make bread from wheat.

6 Diplomacy and trade

Frozenheim has a fairly basic trading system based on neutral and market caravans. As a feature, this works well. You can use it to break the balance of the game, but for the most part, Marketplace does its job. The thing is that trading in this way is not very attractive. It’s like succumbing to the motions.

Allowing players to communicate with their neighbors through diplomacy, and thus opening up the option of trade routes, or actual trade, would be better than the current system. As it stands, every civilization is an enemy, and your only way to interact with them is by hammering an ax into their necks and burning their house. More options is always a good thing.

5 More military units

Waging war and defending your lands is one of the cornerstones of Frozenheim’s design. Unfortunately, the system has not yet been fully embodied. It looks rather barebones compared to any other RTS game. There is simply not enough variety of units, and clan-specific units vary greatly in terms of use.

Related: Frozenheim – Fighting Guide

Having more ways to engage in combat would be excellent. Perhaps even removing clan units entirely just to expand the pool of units, and instead of making those units better in their own clan, it will do so. As it stands, everything is very basic, and due to the balancing of the units, this pool actually becomes small.

4 More clans

Frozenheim has four clans, which is one of the best aspects of the game. Each one feels powerful, unique and promotes fun playing styles. We’d love to see more clans added. Offer more ways to play and interact, or double down on a specific focus.

As it stands, there are no clans that specialize in naval warfare. Give that clan bonuses for hunting, shipbuilding, sea fighting bonuses, and temporary buffs when fighting after landing. The possibilities are endless, and we want them all…one way or another.

3 repair happiness and dissatisfaction

This is a big one. As it stands, both happiness and resentment are undercooked. All that happiness does is increase the speed of your population growth (which is mostly irrelevant in practice). On the other hand, indignation is so faint that he will do practically nothing throughout the game, and then sometimes threatens to suddenly be destroyed.

These systems need some sort of overhaul. For example, why not make happiness affect how productive your inhabitants are, or increase their combat effectiveness? Connect it with more resentment. Make resentment less of a switch. Heck, tie it to the extended diet mentioned above.

2 The improved religion

The religion in Frozenheim is also a tad undercooked. In short, if you have an altar, your people are religiously satisfied. This is the effect of it to some extent. It can be argued that you can throw temples at this, and introduce the pond system, but this does not apply to all maps. Something could be done to make these two things more interesting.

For example, use the Clan as a template. Why not offer something like a devotion to a particular deity, and introduce technology based on that deity? New blessings or improved versions of the mentioned blessings will be interesting. What about the faith of your people as a resource to be used for the use of blessings and search technology? A lot can be done here.

1 More building variety

Building villages in Frozenheim is one of the best aspects of the game, and it’s a lot of fun – at first. The thing is, there is not enough here. Many of the buildings are just shoddy copies of the others (see every food building isn’t a Fisherman’s cottage), and some are one-off buildings and I’m done.

If you built one village, you built it all. Even without a greater understanding of game systems, you’ll likely find yourself effortlessly doubling your creativity, then repeating this format each time. Even defensive structures and options are not available. Build more variety, please.

Next: Frozenheim – Survival Mode Guide

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