Cyberpunk 2077 hasn’t won its Arc of Salvation

It’s time for Cyberpunk 2077 now. After a well-documented rock launch that led to the game being pulled from storefronts, refunds requested, and CDPR’s stock smashed in value and burned amid the ruins of its reputation, the phoenix is ​​on the rise. The phoenix has branch patch notes between its wings, electronic updates scattered across its feathers, and anime tail feathers. Impossibly, Cyberpunk 2077 is back on top of the world again, almost two full years after it was first launched. Not worth any of it.

This is the point where you say “Well, I’m having fun with it!” , no problem with that. I know I sound like the guy on the Quit Have Fun meme, but unfortunately that’s what this post is about sometimes. Not to reap hate flicks or irritate you all for kicks, but because being a critic involves being critical, even of things you enjoy. I played Cyberpunk 2077 twice at launch. I beat it in about 30 hours the first time, judging its end by all the crashes, then almost instantly again with a few install patches that took over 100 hours to complete each task, regardless of the task, in a typical fashion, eavesdropped on me. I’ve played Cyberpunk 2077 a lot and I know Night City has fun. But Cyberpunk didn’t win that payback, even if you’re spending quality time with it in person, and it’s important to keep this bigger picture in mind.

The Gamer video today

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We’ve seen games come back from the brink before. As TheGamer team discussed this week in their Big Questions column, video games are full of payback arcs. Destiny 2, The Elder Scrolls Online, No Man’s Sky, Fortnite, the list is endless of games that, for whatever reason, were launched into disrepair and eventually rose to greatness. They all fixed the error. But Cyberpunk has only reformed itself.

These words sound the same. The difference between repair and repair seems insignificant, but there is a big difference. These overhauled games questioned what was wrong with them, be it the shallow world, the absence or overburden of features, poor balance, or anything else you might run into. In fixing these issues, the games were significantly improved and were able to live up to or even exceed their potential. Only Cyberpunk 2077 has been fixed. He took things that were already broken, mistakes and ways of affecting them, and eventually washed them away. No real improvements were made. The world is still a facade that keeps us out of almost every building. The combative battle is still poorly integrated and pointless. You are still a punk helping the cops. The main story beats are still rushing. There is still a running wall. Stealth is still meaningless. The world is retro and bisexual. Cyberpunk 2077 remains. Heavy missions, repetitive objectives, and the imbalance between great characters and characters that are clearly just a first draft are still there.

I once wrote that Cyberpunk 2077 1.0 belongs to a museum. Monument to arrogance, tombstone for hype. In an often dated medium, 1.0 was like melted wax collected from the wings of Icarus. Now I realize I was wrong. Cyberpunk 2077 1.0 should not be a souvenir, but a warning. The game was made under extreme harsh conditions, and while a crisis is always something the industry should work to avoid on a large scale, isn’t it even more insulting when all this is so useless? The CEO of CDPR said the grind for months “wasn’t that bad,” then got bad press and decided it was actually “absolutely bad.” This game was such an unprecedented disaster that fans demanded a refund in the thousands, which CDPR promised to help and then just told us to take it with Sony and Xbox.

But things did not end there. It eventually came back to the PlayStation Store, but even though it was a PS4 game sold on PS4, we were asked not to buy it on PS4, although of course we still could. It was an anti-consumer move that we’ve all looked at the other way, and I still don’t understand why. They knew we couldn’t play the game but they sold it anyway. Then after we were promised that Cyberpunk 2077 will be bolstered by meaningful expansions, we’re told it’s only getting one (another broken promise), and that it won’t be available on PS4 and Xbox One. You know, the platforms on which the game was called while selling itself as a cutting edge story.

The game has seen slight improvements recently that make it less frustrating to play and offer a smoother experience, but it’s still a wrapper of what sold us, and always will be. If you’ve been back for the first time in a while and you’ve been having a good time with her, or if the anime brings you back or makes you jump on board, that’s okay. I’m glad, I haven’t even hated my life in 130 hours of playing it, and I’ve written in praise of it many times before. But CDPR doesn’t seem to have been put into tough arenas to earn this comeback as Hello Games did with No Man’s Sky. He just got lucky with a Netflix adaptation and got rid of the ugliest bugs under the rug. We should think twice before celebrating his return to the top.

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