5 ways to improve morphomantic

In Dorfromantik, you spend your time building a small world By placing hexagonal tiles on a board and developing farms, forests, cities and more! You earn points for placing these hexagons along with their matching sides, and your goal is to outdo yourself by earning high scores!

Related: Dorfromantik: all the biomes and how to unlock them

Mostly indie games Built by small, passionate teams that work hard to produce something they care about And they think their audience will have fun. In this case, they did an excellent job! However, we can’t help but wonder: If we could change a thing or two in this game, what would we choose?

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Creative Mode is a genius idea for a city building mini game Like Dorfromantik. Tiles can be laid out to create beautiful maps with sprawling cities dotted with parks, vast fields occupied by a few farmers, and ocean islands isolated by the waves.

Unfortunately, we haven’t found the tools to do these things to be very easy to use. When you launch Creative Mode, it looks just like any other Dorfromantik game, Except you suddenly have divine powers to skip any piece you don’t like, use infinite tiles without worrying about points, and change the probability of a certain feature appearing on the fly.

While it technically allows you to build anything you want, it still relies on a generator to give you what you’re looking for. Anything that makes this mode less difficult would be welcome, such as the ability to save layouts for tiles you want to return to frequently on the map, or the ability to add and remove features from a tile you already own.

4/5 Few people to enjoy your map

Dorfromantik’s great graphic style is one of the best parts of the game. It’s elegant, it’s beautiful, and it’s easy to understand. Only a few things will move around the world, like the blades of a windmill or a locomotive on your set of tracks.

The only problem? we will, When your map starts to grow to a large size, everything starts to feel the same. Your eyes twinkle over all the farmland plots you collected together and only the edges of the map are registered in your mind. While there is an argument to be made as to why this is useful, we also feel there is a case in the other direction as well.

Our proposed solution is Add a few little people to the map who interact with the different elements of the map as it grows. Maybe it shows when you put a house, and it has a definite radius that they can walk, so in that area they can graze sheep, even farm, read a book, walk in the woods…No worries should do!

3/5 Let’s change the angle of view

There are two main things we might change about Dorfromantik’s controls.

First, it would be nice to look at the map from different angles. You can move the map in every other way, You cannot change the angle from which you look at the map. We find this very limiting, especially when your map starts to grow in size and you need to think about more of it in order to make an informed decision about where to place a particular tile. It’s not as bad an issue on the PC version as it is on the Nintendo Switch version, where you might be playing by hand on a small screen. There are even unused buttons that can be assigned to this task! Triggers (ZL and ZR) and fenders (L and R) are set to the same task; Why not make them do different things?

Related: Best Games on Apple Arcade

This leads us to Our second change: Nintendo Switch controls.While it’s incredible to have this game on the go, the button mapping just doesn’t feel natural. It seems that it could be put in a more logical way. For now, a good example of this is that the game menu opens with the “+” button on the right joicon. However, the menu indicator is at the top the left from the screen (you can even tap on it using the touch screen). Why didn’t the menu open with the “-” button on the left side, then? It is such little things that instinctively feel wrong for the player.

2/5 More detailed changes in biomes

Dorfromantik’s biomes are slowly unlocking as you gain more experience in the game, and they’re absolutely fantastic. It’s nice to see multiple biomes appear in one large map, which gives it a sense of space and diversity. You get new colors for farms, trees, grass, water – basically everything!

However, we have to admit that some of the more detailed changes would have been great. At the end of the day, biomes are basically just shading. There are a few small exceptions, like the Sakura Biozone, which is exclusive to the Nintendo Switch, which offers a bit more drastic changes, like modifying the look of the water train station, and the Enchanted Biozone, which adds jack-or-lanterns to villages.

How elegant would it be if all the homes in the enchanted biome looked like castles? Or, if trees are reshaped in a sakura biome, like a bonsai? Or, if in the Midwinter biome there were sometimes ice fishing huts on the ponds? The possibilities are endless!

1/5 Share custom mode presets in the game

Dorfromantik’s custom mode is a fun way to spice up your gaming experience. Basically, it only allows you to customize the rules that randomly generated tiles will follow. You can set the probability of a house or tree on any tile, how many tiles you get at the beginning of the game, or how difficult the tasks you will get – among other things.

There are a lot of creative minds in the world, so People are bound to come up with great custom setups that all Dorfromantik players can enjoy! To be fair, the game allows you to do just that; When you create a new configuration, you are given a seed that allows others to use the same rules.

that’s cool – We wish it was a little easier to see other people’s configurations! Indie games have very small communities, so anyone who wants to try a stub will have to look for it. Anyone who just picks up Dorfromantik from a Nintendo online store or something probably won’t be spending the time, and even dedicated fans would rather not if they didn’t have to.

Next: Dorfromantik: Tips for getting a high score

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